Xbox Keynote Details Xbox Live Platform Specs, Encoding & Delivery Workflow

Corey Smith, Senior Service Engineering Manager from the Xbox Live team kicked off the Streaming Media West show today with a keynote that detailed their approach to linear and live broadcast streaming. Corey gave out a lot of detailed numbers and shared charts that discussed Xbox Live’s VOD and live video workflow, encoding profiles, transmission setup, client deployments and other tidbits. You can see some of those details below and we’ll share Corey’s entire slide deck as soon as we have it.

Some other highlights from Corey’s presentation included details about how the Xbox team starts working on live events 6-9 months out and that some of their events have done more than 2M simultaneous viewers. Corey also said that 4K is still “years out” and doesn’t warrant “going all in on 4k” yet. Was also interesting to hear that Xbox downloads have gone from 4GB in size to some Xbox One packaged downloads now being 95GB in size. Corey also says in the next year they will do away with Smooth Streaming and move all to MPEG-DASH for Xbox platform.

  • johnmc

    Nice post. What is the delay for the live feed (vs cable)?

    • coreys@xbox.com

      We have a delay of about 45 seconds from live and somewhat varies on client latency that will add incremental drift to live. So with tradition broadcast delay we can be on air much faster than traditional television.